Classification scheme ·C1–C6 · special · drifter
Wormhole classes
Anoikis is divided into classes by danger and reward. Higher classes carry stronger system effects.
Class 1
Entry-level wormholes. Low-mass holes restrict ship size; gentle PvE.
Browse Class 1 systems →Class 2
Always two statics, typically a high/low/null exit plus a w-space static.
Browse Class 2 systems →Class 3
Mid-tier space, frequently with a nullsec or k-space static for logistics.
Browse Class 3 systems →Class 4
Isolated by design: statics lead only to other wormhole space.
Browse Class 4 systems →Class 5
Capital-friendly. Home to large-scale ratting and structure-bashing.
Browse Class 5 systems →Class 6
The deepest, most dangerous space. Strongest effects, biggest fleets.
Browse Class 6 systems →Class 12 (Thera)
The unique shattered hub system with many wandering connections.
Browse Class 12 (Thera) systems →Class 13 (Shattered Frigate)
Shattered frigate holes. Frigate and destroyer mass limits, no statics home.
Browse Class 13 (Shattered Frigate) systems →Drifter wormholes
Five unique shattered systems (Sentinel, Barbican, Vidette, Conflux, Redoubt) guarded by Drifter Sleeper structures, each reachable only through unidentified wormholes.
Browse drifter systems →How classes connect
Each cell marks a wormhole type linking an origin class (row) to a destination (column).
| C1 | C2 | C3 | C4 | C5 | C6 | Thera | HS | LS | NS | |
|---|---|---|---|---|---|---|---|---|---|---|
| C1 | · | · | · | · | · | · | · | ● | ● | ● |
| C2 | ● | ● | ● | ● | ● | ● | · | ● | ● | ● |
| C3 | · | · | · | · | · | · | · | ● | ● | ● |
| C4 | ● | ● | ● | ● | ● | ● | | · | · | · |
| C5 | ● | ● | ● | ● | ● | ● | | · | · | · |
| C6 | ● | ● | ● | ● | ● | ● | | · | · | · |
| Thera | | | | | | | | ● | ● | ● |
| HS | · | · | · | · | · | · | · | · | · | · |
| LS | · | · | · | · | · | · | · | · | · | · |
| NS | · | · | · | · | · | · | · | · | · | · |
Aggregated across all systems. Row = origin class, column = destination. ● at least one class of system has a static here · · only wandering types connect them.
System effects (Red Giant, Black Hole, Cataclysmic Variable, Pulsar, Magnetar, Wolf-Rayet Star) scale with effect power. See the effects reference.